

Polls, surveys and petitions are not allowed.Posts comparing other games should focus on suggestions and discussion about mechanics to create a dialogue.Non-English submissions must be translated (e.g. All comments and submissions must be in English.Social media and stream content must be relevant to H1Z1, should be newsworthy or capable of worthwhile discussion and cannot be random banter.Content must be H1Z1 related.Įvery submission, regardless of title, must be relevant to H1Z1. Further explanations of the rules can be found here or by hovering over the buttons below. Threads and comments breaking the rules below will be removed at the discretion of the moderators. Please help us by reporting offensive, trolling or other rule-breaking posts. SHOW ALL POSTS HIDE PC POSTS HIDE PS4 POSTS Posting Rules Go solo or group with a team of two or five to be the last ones standing. As a toxic gas cloud compresses the map, develop your strategy and prepare for the spectacle of mayhem. Parachute in and search for weapons, ammo, vehicles and supplies to stay alive. Shooting stop any running interactions ( healing, looting etc.H1Z1 is a fast-paced, highly competitive, battle royale shooter. Add death metrics ( zombies killed / time survived) Added server hooking framework to allow for easy server modding, available hooks are documented here: Ĭontact a dev or open a github issue to suggest any new hooks to be added Fixed bug causing player to spawn in the ground Fixed bug causing player to take damage / sometimes die on login / respawn Added weapon unloading (Right-click, Unload) Fixed client/server crash caused by hitting rocks with a melee weapon Welcome messages are now displayed on the top of the screen Removed "Hi there dude" message that appeared on login Fixed an issue causing items in certain cases to not spawn on the ground when dropped

Item pickup sounds is now played when items despawn Item pickup sounds are now replicated for all clients Fixed shotgun reload bug when the inventory contains less than 6 shells Player inventories are now persistent and won't clear upon server restart / relogging (Saving can be disabled by using the ENABLE_SAVES environment variable) Added local ping and enemy's ping to combatlog

Fixed a potential item duplication exploit Fixed shotgun reloading (It now reloads 1 shell at a time) Removed backpack from default starting equipment Default clothing updated to match OG clothing (Skins unfortunately are still broken)
